|Posted by Daniel Dawson on February 16, 2015 at 6:30 PM||comments (0)|
I really don't think it's necessary for me to leave a post here, but I just got finished removing links to my Selos stories, The Yielded and Selos Freedom Fighters from the stories page. I also removed them from deviantART and FictionPress. Here's an excerpt from the journal entry I left at dA that explains why:
I'm doing this because of a few reasons:
1. I'm going to re-write the story from scratch. In my mind, I see it sort of as a "reboot" of the series rather than just a slightly different sequel to the short story.
2. I never liked having the very first story I've ever seriously written be part of the canon. Since it's the first world and set of characters I've ever created, I hold this story pretty close to my heart. I want to give it the touch-ups it deserves (I originally wrote the short story in my second year of high school, and it had a lot of silly mistakes).
3. I'm finally going to hunker down and try to complete a novel-length story. When I finish it, I fully intend to get it published ASAP.
3a. That said, I'm not sure it would be a good idea to post the whole thing online for free... So I won't be uploading the new version here (Nor at FictionPress. Sorry!)
...So, there you go. That's why I removed them. IN case anybody here was actually, like, wondering.
|Posted by Daniel Dawson on April 11, 2013 at 5:25 AM||comments (0)|
Finally came back and made a few updates to the blog. Firstly, I deleted the Stories page because I thought I didn't need it. Then, I fixed a bunch of typos on the Links page and updated the About Me page a bit. Then I re-created the Stories page because I realized how useful it was. Finally, I added a list of my stories to the Stories page! Yay! So, check those out sometime.
While looking at the Games page, I started thinking about all of the games I'm making right now and why I'm not working on them more. My main game, the Stick Adventure 3 re-make, is just super-tough. I think my ideas for it were a bit over-ambitious. While it all works in theorey, it's super-complicated to get done, so I'm very prone to making a mistake somewhere. And THEN I'd have to sift through ALL the rules to figure out what went wrong and where. So I think I might try thinking up a different battle system that isn't quite as complicated but still gets done what I need to have done. I've been thinking of multiple ways of doing just that, but I'm coming up with a lot of different ideas. For instance, do I make it like the original version where you only play as Stick but make it against multiple enemies (Like the game Tsugunai: Atonement), or do I try to make multiple Player Characters but tone down the Priority Queue a lot? Ideally I'll have multiple characters playable, but it's mostly the way I have the Queue set up that's killing me.
...I'll leave the brainstorming for later. But anyway, I'm having trouble thinking of how to do that. Meanwhile, I have other games, like Umbrage, that I'm still working on. Umbrage is just because I can't think of how I'm going to do the next world. It's tough thinking up ARPG enemies like this... 2D side-scrolling Action RPGs need some pretty creative enemies. To be interesting, at least. As for my other games, I guess it's all just because I don't feel like doing it enough to waste my creativity on them. xD Haha! I guess I want it to be easier than it should be. I should buckle down and get them done so I can focus more on a single game at a time... Just make them have really short stories and not think up too many gameplay perks. Yeah. I should look through my folders...
Meanwhile I get payed tomorrow, so I'm going into town. >D I'm gonna start by getting gas... yada yada... bare essentials... But then, I'm gonna BUY A BUNCH OF FOOD!!! I'M GONNA STOCK UP ON AWESOME AT FOOD 4 LESS AND THEN EAT AT PIZZA HUT!!!
...It's been way too long since I've treated myself. I still buy junk food anyway, but I usually tend to think about money a lot when I do so... I'm just gonna stock up so that I don't have to buy a bunch of expensive fast food. Maybe it'll work out. Who knows? I doubt it. But I'm doing it anyway.
But that also means I don't get all the 3DS and Wii U games I've been wanting. For 3DS specifically, Fire Emblem Awakening and Sonic & All-Stars Racing Transformed (It's cheap and it plays a lot like the Wii U version, which I have and like playing, so...). And for Wii U specifically, SPECIFICALLY, I want The Walking Dead Survival Instinct. Which reminds me, I've started hearing rumors of a Fallout 4 from Bethesda recently. I WANT.
So yeah, tomorrow's gonna be a big food day, and I'm not proud of that, but I'm also not ashamed. So, take THAT, world! Tomorrow might also turn into a big game-creation festival, with a bunch of my titles getting randomly released because I decided to shorten them and buckle down and defeat them all at once. I wanna make the RPG I'm working on my best, and I can't do that with all these other projects nagging at me in my head...